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The only things that really really bothers me so far with the classic levels is the lack of detail (flashing lights, mixplaced textures) and the fact that the music isn't recorded from an SC-55 and doesn't loop properly.Some of the secrets are really hard to get to too. Like the E1M1 secret elevator in the shotgun room. You've really got to book it to make it in time and you don't run as fast as in classic. That's not a complaint, I like the player speed in Doom 2016, but it does get in the way a little in these classic maps. Overall I like them. The classic levels sometimes feel imbalance cause it has maps made for enemies/situations that no longer exist. Like the doom II map1 for example, that map can be easily conqured with just the chainsaw back in the original!
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Update: It’s 2019, and John Romero’s new Doom levels, “Sigil,” are available now One of the biggest gaming surprise of the last few years was that the reboot of Doom was not only. May 20, 2017 Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter video game by id Software. In Doom, players assume the role of a space marine, popularly known as 'Doomguy', who must fight his way through the hordes of invading demons from Hell. The game is divided into three nine-level episodes. The Ultimate Doom, an updated release of.
However with the revisit in the modern doom, the chainsaw has ammo now, and the enemies have much more devastating attacks (such as the soldier's charged shot).The only map i so far tried is this and the cyberdemon map, and i really enjoy the latter, even without a bfg to nuke the bastard. MAP01 felt, dare i say, unfair, because of the different guns/enemies, that no longer fit strategically as it did before. Yeah, they should've at least touched upon the levels even a bit so as to make them not play awkward, adding monsters, increasing base player speed and bullet spread as in snapmap to make up for the faster speed/weapon accuracy classic doomguy had, you name it.or better yet, they should have reverted the monsters back to their classic counterparts like W:TNO and TOB did, because their resilience in their modern versions really throws off the speed and flow of the maps in general. You can't just throw a couple soldiers and hope it clicks with that classic doom feel gameplay-wise when you have to get closer to them and land 3-5 combat shotgun pellets worth at point-blank, every single time you encounter one.it just doesn't feel quite there. The classic levels are absolutely terrible.- The scale is always off. One time the map is too small, one other time it's too big.- No shading, no lighting, barely any effect and even the existing effects like elevators act nothing like in the original game.- Music doesn't loop properly. Missing sounds.- Like you said poor balance, and poor enemy placement as well.- Some glitches too, one time I did a glory kill on stairs and I ended up falling through the level.- Arbitrary choices like invisible walls here but not there; and non accurate secrets.Out of all the modern FPS that includes 'classic style' levels, not a single of them got them right, but the Doom ones are probably the worst.
They shouldn't have bothered with it if it's to put so little effort into it.I thought you guys would be the most bothered by it. The biggest problem are the pinky demon. The fact that it can't be harmed from the front means it's extremely op in the classic levels where you are expected to fight many of them at once even though the original level design assumed that you could simply shoot them in the face. In fact, I would argue that pinky demons in general are OP.
I honestly don't like what they did with them in this game and am very thankful that you can turn their armor off in snapmap. In snapmap I just turn their armor off and give them more health instead. The biggest problem are the pinky demon. The fact that it can't be harmed from the front means it's extremely op in the classic levels where you are expected to fight many of them at once even though the original level design assumed that you could simply shoot them in the face. In fact, I would argue that pinky demons in general are OP. I honestly don't like what they did with them in this game and am very thankful that you can turn their armor off in snapmap.
In snapmap I just turn their armor off and give them more health instead.Some hardcore gamer you turned out to be. Pinky demons in Doom'16 are easy to dodge and kill. Go around them, over them, stun them. Do you know how to get good at a game? I can tell you the first step, as I'm extremely good at many games.Seriously?.Sigh.I'll elaborate. Im not trying to say 'Oh no, it's way to hard, so it suck's!'
, but rather that i agree with OP about pinkies on classic maps. They are on a different context for how they were designed on the main game (in many ways, they behave in a way to counter the weakness they had on the classic games), so naturaly they are tougher to deal with when you place them in the classic levels.
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Some hardcore gamer you turned out to be. Pinky demons in Doom'16 are easy to dodge and kill. Go around them, over them, stun them.Not when there are multiple charging you in cramped areas with low ceilings, they aren't. Halls of the Damned is a great example of Doom 2016's Pinkies making a classic map much more difficult than it actually should be.Possessed Soldiers are also poorly balanced. A great example is the 'SSG room' in The Underhalls, which is a complete clusterfuck since the Possessed are so much more durable than Former Humans/Sergeants.
We didn't get very much but just from seeing the upside down textures, people were LIVID.
There are quite a few Classic Map Levers hidden throughout DOOM’s singleplayer campaign. As the name suggests, these levers essentially unlock a Classic Map secret.
It is a good idea to check every nook and cranny to find them all.Secret Doom Classic Level LocationsThe UACResource OperationFoundryArgent FacilityArgent Energy TowerKadingir SanctumArgent Facility (Destroyed)Advanced Research ComplexLazarus LabsBonus: Time Well Spent ChallengeTitan's RealmThe NecropolisVega Central ProcessingArgent D'NurAll Retro DOOM Level Locations.
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